Change is how it started
Back in 2017, I started the company with a simple vision: create a future where advertising sucks less. As an indie studio owner, it pained me to work with intrusive ad solutions that compromised the experience of my users, as well as my retention metrics. We thought it would be worth it to try and change advertising for the better. So we built an in-play platform to change how advertising was done, helping creators monetize the real estate inside their games and brands target the right audience in the right game at the right time. This leads to games where brands and content merge and become a unified experience.
Since then, we have built a successful platform, with over 600 games from small and large publishers like Gameloft and Supersonic. I couldn’t be more grateful for these creators and publishers who trust us to help monetize their content.
On the other side of the marketplace, we worked with hundreds of brands, directly or indirectly, helping change their perception about gaming being a niche audience. We have contributed to build ‘gaming as a media channel’, a concept that wasn’t a thing with brands or agencies even 2 years ago, and helped hundreds of brands reach that audience at scale.
The success of our company, raising $37m from top VCs and growing to over 80 staff, has been powered by our vision (helping creators by changing advertising for the better) and our technology – having built a scalable platform instead of an army of sales people.